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September 07, 2008, 05:15:12 AM

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Sep 05 2008     New Halo 3 Achievements!
by 00Svo | 29 Views | 3 Replies
Its official! Arriving with the new "patch" or "auto update" for Halo 3, there will be a whole new set of achievements for us to unlock!
Its coming out mid-September, around Halo 3's birthday.
(No exact date as of yet)

Quote from: BWU
Here’s a look at these achievements which can be earned via the Legendary Maps and Halo 3 Campaign:
Vidmaster Challenge: Lightswitch (0 points) – Get to the rank of Lieutenant in any playlist in the new EXP progression system.
Vidmaster Challenge: 7 on 7 (0 points) – Enter into any ranked or social playlist with 7 EXP on the 7th of the month.
Vidmaster Challenge: Annual (0 points) – After 9/25/08, complete Halo on 4-player Legendary LIVE co-op, with Iron, and everyone in Ghosts.
Double Double (25 points) – On a Legendary map, get two Double Kills during any ranked or social match.
Poor Yorick (25 points) – On a Legendary map, get 3 Oddball melee kills during any ranked or social match.
Came…From…Behind (50 points) – On a Legendary map, get 3 assassinations during any ranked or social match.
Defend This (50 points) – On a Legendary map, get a flag melee kill during any ranked or social match.
Flag Dropped (25 points) – On a Legendary map, get 2 flag carrier kills during any ranked or social match.
Road Rage (25 points) – On a Legendary map, get 5 Warthog chaingun kills during any ranked or social match.
Look Both Ways (50 points) – On a Legendary map, get a Splatter Spree during any ranked or social match.



Thats all that is sure for now. There are many more that are rumored to come with these, (they're not confirmed yet) which can be found Here

Image From The Above Linked Site:



I find this really exciting news, because achievements are always fun. Especially if you're an Achievement Whore (like me :P)

Feel free to discuss the achievements and what you think of them in the "comments" section.

Information gotten from http://www.bungie.net/News/content.aspx?type=topnews&cid=15422

Sep 01 2008     Wire Technology
by l Zero Fox l | 103 Views | 10 Replies
Hey guys, just wanted to brief the community about the latest in switch technology.
I believe this is the first time I've posted about a switch tech. but this definitely isn't the first, the others are just much more difficult to use effectively.

New forge tech. release.
Tech. = simple trick that can be used in more advanced switches according to me.

<a href="http://www.youtube.com/v/fegBjQmgEz4&rel=0" target="_blank">http://www.youtube.com/v/fegBjQmgEz4&rel=0</a>

View it in high quality at
www.youtube.com/pavlovcik
by pressing the page link then high quality link.

Forgot to credit Adelyss for making the scenery trap look pretty haha.

Pmp is already hard at work at making internal wiring systems in walls. He has them going in so many directions.

They can be used to do many things. People, with these new technologies, you need to start looking outside the box! It can be used to per say, make a control panel with three road cone buttons, linked up to different scenery traps or whatever to destroy something to be a min/max switch to spawn you a pallet that can get you up somewhere.

Or another button to open a door for some place the controller can see below!

Notes:

Wires can be tapped onto each other.

Wires can also have a switch to make them "online" or "hot": There can be a mix/max switch to spawn a movable object between two lines to connect them, making them functional.

You can use ANY movable objects as a wire. Trucks, dumpsters, crates, you name it! Crates are good for wiring because you can stack them easily, and they can blend into the scenery AND not get destroyed.

Small barrels are good because they are compact and pretty durable, unless a well placed grenade throws them out of whack. This is why it is good to keep them well insulated between immovable objects.

Roadblocks are thin and light, but obviously very fragile. But these can be used for the connecting wires trick.

More to add later, but be sure to sign up for the Forge Spectacular everybody! Maybe even include a wire in one of your buildings haha!
by Ferretness | 174 Views | 29 Replies

A week from today (the 5th, 8:00 to 10:00 EST) H3Artificer will be once again hosting its bi-weekly, epic FORGE SPECTACULAR...TACULAR...tacular....tacular...

In order to sign up you must complete the form below, and read the forge spectacular rules, available here

Gamertag:
H3Artificer username:
Do you have Legendary DLC?:
Age:
Timezone:
Do you have a mic?:
Are you attending the whole event?:
I have read the rules and conditions and will obey them:

You will receive a FR from H3Artificer before Thursday. Which will be a hub for us to locate you from. if you do not accept the FR you will not be able to attend. Please only sign up if you are SURE that you can attend.


Forge Spectacular test run:

We will be building a map to accommodate team slayer, two bomb, and CTF.

Some of you may notice that I simply copied the old post and updated the info, yes, I am that lazy.
Aug 27 2008     Ultimate Power Glitch
by Ferretness | 108 Views | 9 Replies
    Ultimate Budget Power Glitch

    Via: SnapShot

    A budget glitched map is one that allows you to ignore the map budget and enables map makers to include far more items than would usually be possible. One of the problems with budget glitched maps is that it requires one of each object to be initially placed on the map. This clutters a map right from the start and is hardly an ideal working environment. There are alternatives, such as in Foundry where there are canvases available with objects outside the map, but if you need to use them it's tiresome getting them back into the playable area.

    So one day, TheCartographer and BuddhaCrane  thought: "Wouldn't it be nice to have a fully budget glitched map without any of the clutter?" BuddhaCrane writes:

     
    ~

    TheCartographer (A friend on my FR list) gave me the inspiration for this trick. He got the ball rolling, and I made a rube goldberg machine with that ball. (Silly metaphor)
     
    Enough with the introductory build-up and suspense! On with the method!
     

    • Have two people in the party (either over LIVE or in a Local match)
    • One person (player 1) goes to the object menu (hit X) and navigates to the item you wish to budget glitch. Then, go to its object summary where you can alter the run-time maximum (hit X again).
    • The other person (player 2) also goes to the menu (hit X), navigates to that same item. They then spawn that object (hit A).
    • Player 1, on the object summary, goes to the run-time maximum and makes sure it's highlighted (i.e. so they can alter the number - hit A). The number should be highlighted at "1". (This will have automatically happened when your team-mate spawned the object).
    • Player 2 holding the object now deletes it.
    • Player 1 on the object summary is still on the run-time maximum, so despite the object not being there any more, they can still alter the run-time maximum value. Now all you're going to do is simply hit A again (Just make sure the run-time maximum is at "1" before you do so, which it should be if you haven't been fiddling around with it). This will confirm your run-time maximum choice to forge.
    • Now, when either player looks at the budget summary for the object it will say there are 0 placed on map - but it has a run-time maximum of 1. That's it, that's the glitch!
    • Rinse and repeat for every object (including flamethrower and filters and any other object with a run-time maximum of 1, it works for those too!)
                   
    Once you have every object so that it has 0 on the map but a run-time maximum of 1 then you're finished. You have a fully...
    Aug 23 2008     Site Update 08/23/08
    by Ferretness | 64 Views | 7 Replies
    We have a few changes to the site since im amazing. Here they are:

    You can mark messages as read again, that would be for "Show unread" and "Show Replies".

    We also have some new BBC buttons

    Spoiler:


    Code:
    [spoiler] Test [/spoiler]

    Blink:

    [blink] Test [/blink]

    Code:
    [blink] Test [/blink]

    Snapshot:

    SnapShot

    Code:
    [snapshot]http://www.h3artificer.com/forum/index.php?action=forum[/snapshot]

    IMPORTANT

    Warning

    If somone's post is not up to the standards. There is now a conveniant button you can push that will insert a polite warning:

    Hello, I would like to welcome you to H3artificers, a group of freindly people dedicated to switches.  I am sure you will be able to become a respected forger here at H3, but it seems as though right now, your posts are not up to standards.  At H3, you must embed your pictures and give a minimum paragraph description about your switch. You can follow the link below to find out exactly how to fix your post.

    http://www.h3artificer.com/forum/index.php/topic,260.0.html

    Thank you for posting your switch here at this site, and we look forward to seeing your complete post sometime in the near future

    Code:
    [warning]

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